Fantasy Game Art – Part 3 – Theme and Content: A (Brief) Catalog of Fantasy Symbols
In Part 2 of this series, we presented : Classic Sources of Light and Shadow – –...
Read MorePosted by Don | Sep 26, 2018 | Series: Fantasy Game Art |
In Part 2 of this series, we presented : Classic Sources of Light and Shadow – –...
Read MorePosted by Don | Sep 19, 2018 | Series: Fantasy Game Art |
In Part 1 of this series, we presented : A Fifth Dimension: The Hidden Axis of Symmetry –...
Read MorePosted by Don | Sep 12, 2018 | Series: Fantasy Game Art |
Of all the things that one could talk about when it comes to fantasy art, Why start with something...
Read MorePosted by Don | Sep 5, 2018 | Series: Fantasy Game Art |
This is a bit of a teaser post to introduce our very first serial post, an eight part series about...
Read MoreWhen you pitch your game to a publisher, keep things simple. Explain the broad concept, set out a few rules, and jump straight into gameplay. Show don’t tell. They’ll ask their own questions.
Our "How Can You Use Chopsticks in a Game" contest has ended and we have a winner. See our blog post for details.