Pitching Your Game to a Publisher – What Sells and What Doesn’t
I stood atop a mountain and faced my objective, down there in the valley below. I had trained for...
Read Moreby Don | Aug 29, 2018 | Games Sales | 0 |
I stood atop a mountain and faced my objective, down there in the valley below. I had trained for...
Read MoreSetting a few time constraints may just save your schedule. 10-15 minutes for brainstorming. 20 minutes to sketch out an art draft. No more than half an hour to prove or disprove any mechanic.
Our "How Can You Use Chopsticks in a Game" contest has ended and we have a winner. See our blog post for details.